WELCOME BACK

 LEAGUE INFO

GAME SCHEDULES
(revised as of 8-4-04)
MEN'S GOLD

MENS'S SILVER

 ELIGIBILITY

 RULES

 TOURNAMENT FORMAT
(revised as of 7-7-04)

 

WELCOME BACK

"Hard Work and Hustle". That's the motto for the 2005 5th Annual Asianhoops.com Summer Nights League. If you're a hoop fan like so many of us are - then you know that when you step on the court you've got to give it your all. There are tons of playas out there who might not have the skills or talents as others but they make up for it with their Hard Work and Hustle. This year, the 5th Annual Summer Nights League will select and honor two players who exemplify Hard Work and Hustle.

Once again, the night league will be play its games at Columbus Park - in the heart of Chinatown. Game times are 6:15pm and 7:05pm on Tuesday nights and Thursday nights (Raindates are Wednesday nights and Friday nights). So come down and check out the exciting hoop action.

ELIGIBILITY
The tournament is open to players who are at least 50% Oriental Nationality. Oriental nationalities are as follows: Chinese, Filipinos, Koreans,Vietnamese, Thai, Cambodian, Malaysian, Indonesian, and Japanese.

 

2005 5TH ANNUAL ASIANHOOPS.COM SUMMER NIGHTS LEAGUE

Dates: July 12 thru August 25, 2005 (Tuesday & Thursday Nights)
Times: 6:15pm and 7:05pm game times (other times to be determined)
Place: Columbus Park - Chinatown (Mulberry Street and Worth Street)
(Raindates are Wednesday nights (Tuesday games) and Friday nights (Thursday games)

Divisions of Play
Mens Gold
- for teams and players who definitley got game and who want to play against those with game.

Mens Silver - for teams and players that are up and coming (18-under) or those that are somewhat competitive (teams aged 25-50).

Awards: Individual trophies for 1st Place and team trophy for 2nd place

Tournament Format: Each team will play a round robin schedule against the teams in their group to determine 1st, 2nd, and 3rd place seeding. After being seeded, teams will in Group A will play against Group B (1st seed A vs. 1st seed B, 2nd seed A vs. 2nd seed B, 3rd seed A vs. 3rd seed B). Upon completion of these inter-group games, teams will again be seeded 1st, 2nd, or 3rd in their group to determine who they will play in the playoff round. 1st place seeded teams in their group advance into the semifinals. The 2nd place team in Group A will play against the 3rd place team in Group B, the 3rd place team in Group A will play against the 2nd place team in Group B. Winners keep advancing. Click here for a game schedule and league bracket.


2004 4TH ANNUAL ASIANHOOPS.COM SUMMER NIGHTS LEAGUE

MENS GOLD as of 8/8/04

 GROUP A

 WON

LOSS
 1. NY ROCKITS AIA

 3

 0
 2. NY ASIAN KNIGHTS

 0

 3
 3. KINGS

 2

1

 GROUP B

 WON

LOSS
 1. NY DUCKS

 2

 1
 2. MAXIMUM OUTPUT

1

2
 3. NEW YORK CRUISERS

 1

2

MEN'S GOLD GAME SCHEDULE (Revised as of Wednesday, 7-7-04 @ 10pm)
(Games that are rained out will be played on Wednesday night)

Tuesday, July 2Oth, 2004 at Columbus Park
6:15pm NY Ducks vs. NY Cruisers
7:05pm NY Asian Knights vs. Kings

Tuesday, July 27th, 2004 at Columbus Park
6:15pm NY Rockits AIA vs. Kings
7:05pm NY Cruisers vs. Maximum Output

Monday, August 2nd, 2004 at Columbus Park (rescheduled from Tuesday, 7/13/04)
6:15pm NY Ducks vs. Maximum Output
7:05pm NY Rockits AIA vs. NY Asian Knights

Tuesday, August 3rd, 2004 at Columbus Park
6:15pm
Intergroup (3rd A - NY Asian Knights) vs. (3rd B - NY CRUISERS)
7:05pm
Intergroup (2nd A - Kings) vs. (2nd B - Maximum Output)

Wednesday, August 4th, 2004 at Columbus Park
6:30pm
Intergroup (1st A - NY Rockits AIA) vs. (1st B - NY Ducks)

Tuesday, August 10th, 2004 at Columbus Park
6:15pm Quarterfinal 1 - 2nd A - KINGS vs. 3rd B - NY CRUISERS
7:05pm Quarterfinal 2 - 2nd B - MAXIMUM OUTPUT vs. 3rd A - ASIAN KNIGHTS

Tuesday, August 17th, 2004 at Columbus Park
6:15pm Semifinal: Game 1 - NY DUCKS vs. Quarterfinal 1 winner
7:05pm Semifinal: Game 2 - NY ROCKITS AIA vs. Quarterfinal 2 winner

Tuesday, August 24th, 2004 at Columbus Park
6:30pm
CHAMPIONSHIP GAME

MENS SILVER

 GROUP A

 WON

LOSS
 1. C.A.S.E. COUGARS

 0

 3
 2. COLUMBUS PARK

 2

 1
 3. SMOKED U.

 1

1

 GROUP B

 WON

LOSS
 1. NY Young Life ROCKITS

 1

1
 2. SOUTH YOUNG

1

2
 3. SENTINELS

 3

0

MEN'S SILVER GAME SCHEDULE
(Games that are rained out will be played on Friday night)

Thursday, July 15th, 2004 at Columbus Park
6:15pm C.A.S.E. Cougars vs. Smoked U
7:05pm NY-YL Rockits (25) vs. Sentinels

Thursday, July 22nd, 2004 at Columbus Park
6:15pm NY-YL Rockits vs. South Young
7:05pm C.A.S.E. Cougars vs. Columbus Park

Thursday, July 29th, 2004 at Columbus Park
6:15pm South Young vs. Sentinels
7:05pm Columbus Park vs. Smoked U

Thursday, August 5th, 2004 at Columbus Park
6:15pm
Intergroup (3rd A - CASE COUGARS) vs. (3rd B - SOUTH YOUNG)

Friday, August 6th, 2004 at Columbus Park
7:05pm
Intergroup (1st A - Columbus Park) vs. (1st B - Sentinels)

Wednesday, August 11th, 2004 at Columbus Park
6:30pm
Intergroup (2nd A - Smoked U) vs. (2nd B- NY YL Rockits)

Thursday, August 12th, 2004 at Columbus Park
6:15pm Quarterfinal 1 - 2nd A-Smoked U vs. 3rd B-South Young
7:05pm Quarterfinal 2 - 2nd B-Young Life Rockits vs. 3rd A-C.A.S.E. Cougars

Thursday, August 19th, 2004 at Columbus Park
6:15pm Semifinal: Game 1 - Columbus Park vs. Quarterfinal 2 winner
7:05pm Semifinal: Game 2 - Sentinels vs. Quarterfinal 1 winner

Thursday, August 26th, 2004 at Columbus Park
6:30pm
CHAMPIONSHIP GAME

RULES, REGULATIONS, and LEAGUE FORMAT

NCAA rules apply in all games subject to the following modifications:
1. Each team is guaranteed to play in at least four (4) games.
2. The length of each game is 18 minutes per half. The first half is running time with the last 15 seconds stop time. The last two minutes of the game is stop time. The clock stops on all time outs.
3. Overtime will be as follows: 2 minutes total with the last minute=stop time.
4. Each team will be entitled to two (2) time outs per game. They do not carry over into overtime. Each team is allowed one time out in the overtime period.
5. One and one situation will be in effect on the seventh (7) team foul. Two shots will be awarded on the tenth (10) team foul.
6. Each team must begin the game with five players. After fouling out, a player may not reenter the game.
7. Each player is allowed five (5) personal fouls and on the fifth foul that player will be disqualified. If a team has less than five players on the court, they can continue to play or forfeit or until the team has less than two players.
8. Flagrant fouls will be penalized with foul shots and/or ejection from the tournament. Fighting is strictly forbidden and players and/or teams may be disqualified from the league.
9. A team not ready to start their game will forfeit. Teams are required to be present (1/2 hour prior) at the designated court for their game.
10.
Each team must wear uniforms (T-shirts) that are of the same color and with numbers designated on the front or back. Failure to do so will result in technical fouls for each player without the proper color and a number. Each team should have two sets of colored shirts (one light color and one dark color).
11.All participants must present some type of photo identification that proves their age or nationality. If a protest is lodged, the burden of proof is on you to prove otherwise. Failure to do so will result in your disqualification from the game.
12.All protests must be lodged by the coach and/or team captain by notifying the Referee and Coordinator before the start of any scheduled game.
13.Players may only participate on one team. Any player caught playing on another team within the same tournament will result in the disqualification of himself and that other team from the tournament.
14. After the jump ball to begin the game, all ties ups will be decided by the alternate possession rule.
15.NO DUNKING IS PERMITTED DURING ANY WARM UP TIME OR ANYTIME EXCEPT DURING THE GAME. Teams will be assessed technical fouls for this infraction.
16. Other rules not covered above shall be decided by the tournament committee.
17.
Only players of Oriental descent are eligible to participate in the tournament. The definition of a player of Oriental descent is as follows: at least one grandparent must be of 100% Oriental heritage. The burden of proof is on the player. If a player's eligibility is challenged, then he/she must present documentation that is legible (questions - please email us).
18.Teams must submit protest to referee who in turn will notify tournament director. Each protest must include a fee of $50 in cash or check payable to the tournament organizer. If protest is valid and upheld, your $50 will be refunded. If your protest is invalid or you are wrong, then the $50 will not be refunded.